50% chance to evade when attacked from an adjacent panel. Increase Stat by every 10 hours of Disgaea 5 played x 1%. A few of the Ability Squad evilities need their ddescriptions updated as I haven't gotten those yet but I wanted to get this put up. Increase damage dealt to male enemy units by 50%. Defeat Carnage Dark in the Evil God of Tyranny stage. His unique evility is Absorption , which allows him to gain 20% of the units' stats he defeats. Decrease DEF of target unit during an attack by 50%. When leader of the Interrogation Squad, increase the effect of extort, Increase Mana and Class Proficiency earned by units in the same research squad, Once per stage, make enemy unit within 3 panels take Damage for you up to 3 times, Against Overlords, increase ATK by 40%, and decrease Damage taken by 30%, Increase ATK by 30% when Sapphire is on the map, When HP is under 50%, increase Damage dealt by 40%, Increase the RARE of an item when destroying a treasure chest by 30, When HP is under 50%, increase ATK and DEF by 50%, When using healing magic, enemy units will not be included. Increase ATK of adjacent ally Overlord units by 30%. Defeat Carnage Dark Void at the end of the Land of Carnage quest line (Same as Prinny, the person initiating the killing blow gets the slot), Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. The Fight Mistress is a class in Disgaea 5: Alliance of Vengeance. (Won't explode when thrown), Increase stats by 30% when using a sweets-type item (Lasts 3 turns), At the beginning of the stage, nullify Damage from the very first attack, Increase ATK by ally units within 2 panels x 10%, Movement of adjacent enemy units become 1, When Magichanging with a female unit, increase stats of weapon by 30%, Increase stats of adjacent ally units by 10%, Increase Damage dealt by units defeated x 2%, When HP becomes 0, use 10% of SP and retain 1 HP, Increase stats by every 10 hours of Disgaea 5 played x 1%, When unit recovers HP, increase stats by percentage of HP healed, Once, when HP is under 25%, heal HP & increase stats by 30% (Lasts 3 turns), If she becomes the very last unit of a force, increase stats by 100%, Increase Damage dealt by allies within 3 panels by 20% and enemies by 20%, Increase star Damage dealt by 20%, and decrease star Damage taken by 20%, Increase critical rate by 20% when glasses are equipped, When leader of the Alchemy Squad, can synthesize Chara World items, Increase stats by distance thrown this turn x 5%. The character who landed the finishing blow will gain one Unique Evility slot. Damage taken by a Humanoid decreased by 50%. A maximum of 5 Common Evility slots can be obtained from the option to increase maximum Common Evility slots in Chara World. When an ally attacks an enemy, automatically does an extra attack. Pass a bill unlocked in the Post Game to give one character a Unique Evility slot. Let us look at the Disgaea 5 Evilities Guide so that you can unlock all … Increase Skill EXP earned when using skills by 100%, Increase magic range by 2, but 50% more SP used, When remaining SP is insufficient, use HP for skills instead, Special Skill power increased by 50%, but SP drains by 10% each turn, Increase INT by 10% when damaged by skills, Recover 10% of Max SP when defeating an enemy unit with a skill, When remaining SP is 50% or less, increase damage dealt from skills by 30%. Special skill power increased by 30%, but 50% more SP used. A character can have up to three customizable Unique Evility slots in addition to their default Unique Evility. For those that can't recall what it does: "Increase Revenge Gauge gain of ally units on the map by 1%". Decrease damage inflicted by enemy units by 3%. Damage increased by 10% per target in area attack. Evilities makes a return in Disgaea 5: Alliance of Vengeance. ". This page is for PS4 and Switch version. “A hunter that pursues the weak to deal the final blow.” —Short in-game description Decreased damage taken by ally units by ally units x 1%. (Max 5 times) Felynn: ラブ … For each unit within 2 panels, recover 25% HP. You get 3 from Miss Evil; she is a random encounter in Super Overlord difficulty. A fighter of speed and power, she uses fist in combat especially in close battle. Increase ATK by 50% when attacking an Overlord. Upgrading The Stats In Disgaea 5 Complete. Attack Power of adjacent ally units increased by 25%. (Max 100%), When controlling this unit at the base, the system voice will default to his, Increase DEF by 30% on odd turns, and increase RES by 30% on even turns, Increase ATK by 30% on odd turns, and increase INT by 30% on even turns, Deal Damage to a random enemy unit at end of turn, Increase water Damage dealt by 20%, and decrease water Damage taken by 20%, As long as unit doesn't move, evasion becomes 50%, Magic range becomes 1, but increase INT by 50%, Increase ATK of adjacent ally Overlord units by 30%, Increase critical Damage dealt by 30% when not near enemy units, Decrease duration of stat drops for ally units on the map by 2 turns, Once per turn, you can move one more time after using support magic, Increase Damage dealt by empty panels in the attack range x 10%, Increase critical rate by attacks received this turn x 5%, Increase ATK by 40% when counter attacking, Increase ATK by 40% if an enemy unit's ATK is higher than yours, Increase stats by adjacent enemy unit x 15%, Increase Damage dealt by 10% when axe is equipped, Increase stats by enemy units on the map x3%, For every 5% of HP lost, decrease damage taken by 5% (Max 50%), Increase Damage dealt by panels moved x10%, Increase EXP earned from higher level enemy units by 50%, When attacking normally, damage dealt can't be dispersed to multiple enemy units, Increase movement by 3 when leaving the Base Panel, When defeating an unit after moving, you can move once again. Disgaea 5 Complete. Once per stage, when taking lethal damage, use 50% SP and retains 1 HP. Has anyone found any situation where this evility (which is for some reason put on the main character of the story) is even remotely useful? That means that you don’t want to perform combos and just do … Increase Revenge Gauge by 20% at the beginning of the stage. Unlike those games, where there were specific portals for Mystery Rooms, they are completely random and can appear after completing/skipping any floor in Disgaea 5. When HP is under 50%, increase ATK and DEF by 50%. Revenge gauge becomes 100% at the beginning of every turn. 50% chance to evade ranged and area attacks. The character who landed the finishing blow will gain one Unique Evility slot. Disgaea 5 Complete. Increase damage dealt by allies within 3 panels by 20% and enemies by 20%, Increase stats by distance thrown this turn x 5%. Please let me know if you can confirm where in Chara World Geo Heal or Auto Heal comes from. Please examine the table and add any missing information you may have.Remove this notice upon completion. (Receive counts), Deathblow objects in the Item World (Ignores invincibility), When leader of the Innocent Aid Squad, increase Innocent growth rate by 3%, Increase chance defeated enemies will surrender by 10%. When healing, cures status ailment of target. The existing effect column might need to be renamed to "Description" too. Unit Info Overlord is Laharl's exclusive class in Disgaea 5: Alliance of Vengeance. Hopefully together we can make a guide that gives a clearer view on the interaction between certain evilities and the revenge meter. Warning: Not all evilities that can be purchased will be available to all units. Increase evasion by enemy units within 2 panels x 10%. A maximum of 3 Common Evility slots can be obtained from defeating Miss Evil in the Chara World at Super Overlord difficulty. Right off the bat, you will be facing a boss enemy in this chapter. by | Feb 22, 2021 | Uncategorized | 0 comments | Feb 22, 2021 | Uncategorized | 0 comments However, characters can obtain a Generic Class' Unique Evility by mastering the corresponding Subclass and buying the Class' Unique Evility from the Skill Shop. Increase stats by 30% when gun is equipped. Common Evility Slots You start with 5 slots. Attack Power increased by 50% when attack a single target. Increase damage dealt by empty panels in the attack range x 10%. (Max 20%). ATK increased by 5% each time unit is hit. Disgaea 3: Absence of Justice. i just recently grabbed the game and i wanna know whats a gud subclass and evility setup for metallia? I may post FAQs for the other items as well, https://docs.google.com/spreadsheets/d/1ZSRIRNLdgo9oH__cgvY5a1pwaUY9r18WwTNR-9eA3MA/edit#gid=1632377475, Made a large amount of spelling corrections- Shout out to 228zip for pointing out I completely forgot to proof read this. If at a higher altitude, damage increased by 30%. Deal damage to a random enemy unit at the end of turn. This cat-like demon is known for her cat style martial arts, and excellent at counter attacks. Increase chance adjacent male units will surrender, Increase stats by male ally units not on the map x 5%, Deathblow all Charmed or Controlled Units. If unit is on the map when clearing the stage, receive bonus HL based on unit's Lv. Increase stats of female ally units on the map by 5%. What is extremely devastating too for a counter build is taking a unique evility called elemental force, equipping elemental weapons and boosting your elemental resistances to 99. I got almost every Evility grabbed from the game, but there are still one or two unsure ones in there. DISGAEA 5 KILLIA THEME
Customize your PS4™ system with this cool theme. For the item boss method, just turn boss floor forever on and use a diver-5/10/20 until you hit a boss floor. Defeat the Prinny Overlord in the Overture of Downfall stage. Increase healing item effect by 100%, and attack item Damage by 50%, Increase the range of consumable items by 2%, When using healing items, unit will also recover 20% of Max SP, 30% chance to obtain a consumable item when using it, When using a healing item, the range of its effect will be expanded, Attack an enemy unit within range when an ally unit attacks it, Attack range increased by 1 panel(s) when bow is equipped, After an attack, decrease SPD of target unit by 10% when bow is equipped, Increase ATK by 100% when attacking flying units, Increase damage dealt by support attacks by 50%. Evasion bonus increased by moved panels x3%. When target is at full health, increase damage dealt by 50%. ... High Risk is a garbage evility that should never be equipped by anyone ever, and the only reason not to sell it for mana in the skill shop is to keep it out of the Support Group evility pool. Disgaea 5 Complete. Disgaea 5 POST GAME After reaching 40 million stats. Like the guy above me mentioned, certain evilities are locked to a higher difficulty of CW before being able to turn them into Ev. She has an advance speed that allows her to dodge any sort of attack. You get several based on level (7 Total): LVL 50 Lvl 100 Lvl 300 (May be 500 will have to confirm) Lvl 1000 Lvl 2000 Lvl 5000 Lvl 9999 Increase explosive Damage of thrown barrels by half of the barrel's HP, Increase the Item Rank by 1 when defeating treasure chests, 30% chance to generate a treasure chest when defeating an enemy unit. Decrease damage taken from counter attacks by 50%, After attacking with a fist weapon, decrease target unit's DEF by 10%, Increase critical rate of counter attacks by 50%, When attacking, forces enemy to counter attack. Select Page. Damage decreased by 50% when receiving physical attacks. If enemy level is lower, increase damage by 30%. (Max 3), When Adell is within 3 panels, both recover 5% HP % SP at end of turn, Increase star element Damage dealt by 50%, during revenge mode, Increase stats of female ally units on the map by 5%, Increase wind Damage dealt by 20%, and decrease wind Damage taken by 20%, Once, units thrown will explode. -Side note; formatting is a little off on the Demon Lord table; for some reason, even though I did it exactly the same as when I created this document, it kept giving me errors from the table I pasted in. There are two Evility Types: Unique and Common. Increase Class Proficiency earned by 40% (Costs 3), Increase critical damage dealt by 100% if target unit's SPD is higher than yours (Costs 4), Increase healing item effect by 100%, and attack item damage by 50% (Costs 3), Deathblow all Charmed or Controlled units (Costs 4), Decrease Max HP by 50%, but Increase Max SP by 100%, Modify stats of Magichange weapons based on weapon it changed to, Increase Skill EXP earned when using skills by 100% (Costs 2), Is Anyone Strong Quest / Purchase in Store, Weapon Mastery for INT monster weapons becomes B, Weapon Mastery for INT monster weapons becomes C, Convince My Dad! just remember that the maid has the evility known as Cannon For An Arm which makes her use the magic extract in an AOE which will increase stats of multiple characters simultaneously. The Prinny subclass gives much more base stats than any other class. Multiply the success rate of stealing by 2. (Costs 2), For every Evilty cost that is remaining, increase stats by 5%, Weapon Mastery for ATK monster weapons becomes C, They're All Sissies Quest / Purchase in Store, Attack +10% when attacking normally (Costs 1), Increase damage dealt to weakened units by 100% (Costs 3), Increase stats by Rabbit units on the map x 5% (Cost 1), 25% chance to inflict shrink when attacking normally (Costs 2), Increase ATK during Combos by 100% (Costs 5), Damage of normal attacks is based on RES and HIT when bow is equipped (Costs 3), When moving after an attack, increase movement by 2 (Costs 3), Increase number of counters by 2 (costs 3), Increase stats by male ally units not on the map x 5% (Costs 4), Increase effects of healing magic on self by 25%, If unit is on the map when clearing the stage, receive bonus HL based on unit's Lv. All are post game, I know of three you can get, 2. (I blame lack of sleep and fast typing)-Another shout out to the void for catching that I missed Auto Heal, and that the in-game description of Damage Reward is wrong. Increase ATK of male ally unit on the map by 20%. (Lasts 3 turns) (Costs 3). If you don't have many stocked up, use a Thief with the aggressive spying evility and put her in the maxed out Item World squad as leader. (Receive counts). His Overload is Tepes Nightmare , in which he transforms into his Tyrant form for … Decrease stats of adjacent male-enemy unit by 20%. When attacking an enemy more than 3 panels away, accuracy becomes 100%, Attack range increased by 2 panel(s) when gun is equipped, Increase ATK by 30% when performing Combos or Team Attacks, Attack range is limitless when gun is equipped, Register attack to increase accuracy of subsequent ally units by 25%, Increase evasion rate by 50% when attacked from an adjacent panel, Increase movement by 1, and jump power by 12, Increase damage dealt by 30% when attacking from behind, Increase movement by 5, but Max HP becomes 1, Increase Damage dealt by 50% when attacking a single unit, Nullify any attack revisions when attacked from the side or behind, Increase damage dealt by 30% when attacking enemy units from the front, Normal attack will deathblow targets with less than 25% HP, Increase damage dealt by 50% when attacking if target's class is unique on map, Increase ATK by 100%, but decrease DEF by 100% during Revenge Mode, When defending, protect ally units from attacks, When defending, decrease Damage taken by adjacent ally unit by 10%, When defending, decrease damage taken by 50%, When defending, enemy units cannot enter within 2 panels of this unit, When defending, always counter attack. I was making a spreadsheet for all the information I was gathering while playing the JP version and decided to translate it for the English version. Quest/ Purchase in Store, Studying is a Pain Quest/ Purchase in Store, Increase star element damage dealt by 10%, Stats will not decrease by more than 90% (Costs 3), Weapon Mastery for Swords becomes B (Costs 2), Prideful Hardness Quest / Purchase in Store, Increase stats by 50%, but decrease stats by 20% every turn, Decrease chance of being afflicted with ailments by 50%, Reverse damage is dealt by normal attacks when bow is equipped (Costs 3), When you Magichange, add 25% of main weapon's stats to Magichange weapon, Increase Wind Resistance by 25% (Costs 1), Prinny Squad Tour Quest / Purchase in Store. Even for other characters, if you are one-shotting monsters and never counter-attacking, this is worth looking at. Her Evility, Chase Out, lets her attack again if target's HP is 10% when she first attacked. © 2021 GAMESPOT, A RED VENTURES COMPANY. Increase stats by units in the same squad x 3%, When attacking normally, increase ATK by 30%, Increase ATK by 30%, but INT & RES become 1, Increase stats by 10% when defeating an enemy who had full HP, Increase stats by enemy units within 2 panels x 5%, Adjacent ally unit's accuracy becomes 100% and evasion becomes 25%, Increase ATK of adjacent ally unit by 20% of your INT, As long as unit doesn't move, increase INT & RES by 20%, If unit is on the map when clearing the stage, receive an item, Decrease Damage taken from skills that were previously used on the stage by 30%, Decrease Damage taken by you or adjacent ally units by adjacent ally units x 10%, Increase ATK by adjacent ally units x 20%, After using Curry, increase ATK by 30% (Lasts 3 turns), Deathblows will not occur on any units on the map, Evade attacks from any direction at the rate of 50%, Increase evasion by enemy units within 2 panels x 10%, Increase Damage dealt to higher level enemy units by 50%, When moving after an attack, increase movement by 2, If unit is on the map when clearing the stage, all ally units on the map earn EXP, Increase Critical Rate by panels moved x 3%, Increase critical Damage dealt by 100% if target unit's SPD is higher than yours, Decrease effects of enemy unit's healing magic by 50%, When inflicted with an ailment, inflict attacker with the same ailment, Once per stage, revive inside the Base Panel after being defeated, Increase Revenge Gauge by 20% at the beginning of the stage, Increase stats by 50%, but only earn 50% EXP, Paralyze adjacent enemy units at end of turn, Increase stats by 50% when there are no ally units on the map, Absorbs 5% of a defeated enemy unit's stats, The movement of enemy units within 3 panels becomes 1, Increase all weapon resistances by 20% when fist is equipped, If unit doesn't move, increase damage dealt by 50% on next turn, Increase DEF by 50%, but cannot be lifted, Decrease Revenge Gauge of enemy units by 10% at beginning of turn, Increase ATK by 50% when attacking an Overlord, Execute one additional normal attack when gun is equipped, Increase ATK by 20% when guns are equipped as both main and sub weapons, Damage dealt to adjacent unit increased by 50% when gun is equipped, During a Combo, will perform another attack (Up to 3 times), Increase stats of ally units on the map by 10%, Increase ATK by 20% when a curry effect is active, Increase Mana and EXP earned by ally units by 25%, Increase movement of ally units on the map by 2, Increase Damage dealt by Unique Skills by 20%, When HP is under 50%, reduce Damage taken by 30%, When no allies are on the map, increase ATK by 50%, but decrease DEF by 50%, When target has full health, increase Damage dealt by 50%, Double the Damage dealt from exploding Prinnies, Increase ATK by 50% when attacking a female unit that does not have a flat chest, Increase Revenge Gauge gain of enemy units on the map by 5%, Decrease Damage taken by ally units by ally units x 1% (Max 20%), Decrease Damage taken from elemental attacks by 75%, Increase team attack chance for ally units on the map by 100%, Increase stats by Prinnies on the map x 5%, Increase stats of Laharl and Sicily by 20% when they're both on the map.
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