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kotor 2 consular feats

3. The Sentinel is sort of a jack-of-all-trades, a bridge class between the combat focus of the Guardian and the Force focus of the Consular. Dueling: + 3 attack (flat +15% chance to hit) + 3 AC (flat -15% chance to get hit) Two-Weapon Fighting: + 1 extra attack per turn at -2 attack In Kotor characters do not get any extra attacks, they are stuck at 1 per turn. You could lower strength to 10, & Wisdom to 15, then use those 4 points to have 14 INT. Rithm Fluffderg. Mods. 2 years ago. I was unstoppable. 2. Check out our Star Wars: Knights of the Old Republic 2 mobile review to get our full thoughts. Attributes: Strength 10. videogame_asset My games. report. But the troll part is that Consular gets feats at a slow rate. The three non-jedi classes are Scoundrel, Soldier and Scout, the three jedi classes are Guardian, Sentinel and Consular. I have just come back to the game and have some good mods like USM and High lvl Force Powers 2.0 and 2.1 also the … If you don't go consular you are … In my opinion, all derivatives of the Jedi Sentinal are worthless in KOTOR II. I especially like 4/16 or 7/13. Atton Rand. STAR WARS™: Knights of the Old Republic™ > General Discussions > Topic Details. -Content Pack: Feats and Powers is a collection of feats and powers for KotOR II:TSL.-It contains 26 new feats, in 15 separate feat chains.-In addition, it contains 5 new force powers, in 2 separate power chains.-Starting a new game is not required.-Full details are included in the TSL Patcher writeup. It's character-driven, with a focus on allowing gamers to create and … 10 comments. HK-47 was ridiculously funny and incredibly … Models and Textures. This thread is archived. Sentinel. Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Guardian, Sentinel, Consular Guardian, Sentinel, Consular. Hey Steve 0 Posted February 19, 2005. Any suggestions of class selection, initial feats, and initial … Darth Sion. By Malignanttoe, April 16, 2008 in Star Wars: General Discussion. But for KOTOR II he is the worst. These classes increases your vitality, defense and attack modifier stats differently. Finesse: Lightsaber is a really useful feat for a character that wants accuracy but doesn't have the Strength to achieve it. Malignanttoe 0 Posted April 16, 2008. Changes:-----1. Although I completed the game it was only with a Guardian/Weaponsmaster, and a Sentinel/Assasin although I think the Sentinals are terrible compared to the orginial KOTOR imo they were the best in the original but the worst in KOTOR 2. Jedi Guardians focus on combat training and lightsaber mastery. New chevron_right. IMO, it's the most Jedi-ish class. I prfer the Consular/Assassin or Consular Watchman. It seems like in this game that if you want to abuse the game as a Consular, you … Consular, because later in the game you really start kicking ass with force powers and almost have unlimited force, because its so much, but you lack feats and some other level ups, it mainly focuses on force using. 4. Star Wars Knights of the Old Republic II: The Sith Lords Summary : This sequel to the blockbuster RPG features an all-new, more perilous storyline, new … Below is a searchable list of all KOTOR cheats and KOTOR 2 cheats, working for the latest version of the games on PC and Mac (Steam and non-Steam versions of the game).Unfortunately, as console commands are only available on desktop editions of the game, these cheat codes will not work on the XBOX or Android editions of Star Wars Knights of the Old Republic. CSI: Nihilus (4) Theurgist; Members; 1 324 posts; Location: Exiled from … His witty banter and surprisingly deep backstory is why he snagged up the #1 spot. Simple question, what's the optimal starting build for a dark Side consular at the beginning of the game? The biggest difference between KotORI&II is that KotORII has a feat that allows you to use your DEX modifier in melee. Since that saves you from investing 6 … Last Update: 30 Aug 2017. Changes 1. For instance, take Master Flurry, Master Toughness, and Finesse as a Soldier. Browse all chevron_right; Browse all chevron_right. Reply to this topic; Start new topic; Recommended Posts. Star Wars Knights of the Old Republic 2 comes with a new way to upgrade your lightsaber. They can also specialize in lightsaber combat as a Jedi … 3. Constitution 10 (or 12) Intelligence 14. Recently added 26 View all 1,181. With high Persuasion, you may abandon Jedi Mind Trick (Affect Mind) feat and so you may choose other useful Jedi power feats. You can kill everything with melee and have great access to force powers. Thinking about feats, if you go with my suggested Scout 5/Consular 15 you'll get a total of 10 - 4 from the Scout levels and 6 from Consular. CSI: Nihilus 1 Posted December 6, 2006. Force Focus (Improved/Master): Consular-only feats (automatically granted) that increase the Difficulty Class (+1, +2 and +4 respectively) of your force powers for determing whether your target makes the saving throw. 6.1 Combat Droid; 6.2 Expert Droid; 7 Minion; Jedi Jedi Guardian . best. Active combat feats have to be specifically chosen each round in which you want to use that feat. Guardian: Force Jump + 11 Feats Sentinel: Force Immunity: Fear + 10 Feats Consular: Force Focus + 10 Feats … Hey Steve (3) Conjurer; Members; 0 110 posts; Share; Posted February 19, 2005. Jedi Consular’s Base Skill Points increased from 2 to 6. Well he was. Kotor 2 includes the same two crystal slots as the original but now comes with the option to add a cell, an emitter, and a lens. All Classes - now all classes have the same attack rating - Health automatically regenerates slowly outside combat 2. 1. I did this darkside consular/sithlord. Here's a good build for either of the 2. Wisdom 15 (or 14) Charisma 14 Upon leveling up I either put all 5 into wisdom or 4 into wisdom and 1 into charisma. Games. Sort by. Problem is that I have no idea what to do for such a build. The Jedi Consulars are very powerful in the force. Bao-Dur. 2 … … This mod aims to improve the space scenes in Knights of the Old Republic II: The Sith Lords. Consular/Sithlord is way too powerul, I would just use force storm and wipe out rooms of 10+ people with one stroke. Then as a Consular, take the Regenerate Force Points feat, then you have all the time to take up other feats (like Master Power Attack, which Disciple's … Kotor 2 Consular build . This mod alters classes.2da, classpowergain.2da, feat.2da, featgain.2da, and skills.2da using the TSL Patcher. #1. For example, repairing the various droids or breaking Hanharr's will in KOTOR 2 yields some free stats, or sparring with the handmaiden yielding the Battle Precognition feat … I prefer to bring all my stats up to 10, so I have no negative modifiers, but if you really want the skill points, go ahead and leave str and 8 and pump up int to 14. New comments cannot be posted and votes cannot be cast. HK-47. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Close. 4. I've been wanting to do a 2/18 dark side consular in KOTOR 1,since 2/18 sounds like an absurd amount of fun and possible, as the last time I played a ds consular in KOTOR, I never bumped up my STR or DEX from 10 during level up, so I know I can get through Taris. This is done both to improve the visual quality as well as the continuity between cutscenes and playable areas. Posted by. level 1. 1.1 ... 1.3 Jedi Consular; 2 Soldier; 3 Scout; 4 Scoundrel; 5 Tech Specialist; 6 Droid. To me, Atton was basically just a darker more pissed of version of Carth. The CON is needed because implants in KOTOR 2 are based on your Constitution attribute level, not feats like the original game. With INT 14 you will get +3 Skill points (as Jedi Sentinel)to spent each level ups in which can cover all essential skills needed for side quests such as Repair for HK-47 and Persuade to unlock new dialogues and path. Too powerful but also very fun. KotOR: I find myself going back to Scout/Consular again and again. Master and Lord have worse defenses/saving throws than the Consular. If any of you read my FAQ for KOTOR I, I said that the Sentinal was the best. chevron_left. Then when you aquire Force Crush you truly dominate! Fact is, once you get a few levels in your Consular you won't feel the least bit weak- a Consular can totally kick this game's ass. 2. Uploaded: 29 Nov 2016 . Any reference to "melee weapons" below … I do it this way: 10 14 14 14 14 12 I add the first two points into constitution and the rest are split between dexterity and wisdom I take two weapon fighting out to the max, as well as toughness and flurry. Knights of the Old Republic II. Gunslinger, with 2 pistols, Force speed, rapid shot, Weaponmaster prestige class for better dual wielding. 102.4MB ; 370-- TSL Backdrop Improvements. (And then … Brianna . Archived. For a Consular/WM, this is the build I would use Str - 10 Dex - 14 Con - 14 Int - 12 Wis - 14 Cha - 14 All the points are 1 for 1 purchase, so it nets you the most mileage from your initial pool. Classes, Jedi Consular, Star Wars: The Old Republic abilities, advanced classes, jedi sage, jedi shadow, skill trees, skills, specializations, spells, swtor 1 Comment SWTOR Jedi Consular Abilities. This makes the extra attack from TWF very important since it basically doubles the number of … 67% Upvoted. Kotor 2 Jedi Guardian\Weaponmaster Stats Str 14 Dex 14 Con 14 ... Start with soldier and go Consular. When you’re building one you should think about focusing on Strength, Dexterity, and Constitution. KOTOR 2 Build: The Jedi Master ... Feats: All Feats should be taken to the max level unless specified. Jedi Guardians are the only Jedi … Author: Kexikus. Visas Marr. (unlike D&D where characters get + 1 attack every 5 BAB/attack). 5. STAR WARS™: Knights of the Old Republic™ All Discussions Screenshots Broadcasts Videos News Guides Reviews. This allows force users to go toe to toe with a saber. Which, especially for the feel of KotOR 2 is PERFECT! 1. Soldier’s Base Skill Points increased from 2 to 4. Star Wars Knights of the Old Republic II: The Sith Lords | Table of Contents | Walkthrough Contents. Consular->Weapon Master/Marauder is the strongest combat build in the game. Dantooine was the 1st planet I visited and I dominated Vrook. Jedi Guardian’s Base Skill Points increased from 2 to 4. Nov 29, 2014 @ 1:54am Light Side focused Consular? close. Jedi Guardian - gains Demolitions as class skill Quote; Link to post Share on other sites. We have a high … View all games. I also use two feats to get Dominate Mind, and always go Dueling. share. Sith Empire. There's no need for a Consular to waste precious feats on a dual wield. 1 Jedi. Focusing on Telekinesis, they channel the force for Power and Wisdom. In Knights of the old Republic you get one non-jedi class to start with and one jedi class as the story progresses. Star Wars: Knights of the Old Republic is a deep and intricate role-playing game. It's character-driven, with a focus on allowing gamers to create and play a character their way. So what you can do is take some levels as a Soldier, then convert to a Consular. Log in to view your list of favourite games. Active Combat Feats. I'd definitely shift points into INT. Funny how that works out. Dueling is chosen because we're only using One Lightsaber so the extra defense and chance to hit are a big help to this character. Best to Worst: Knights of the Old Republic 2 Companions List items. Share Followers 0. Feats: As a Consular, Kreia’s Feat progression will be somewhat stunted, but she should still be able to get one once every third level or … hide. chevron_right . Malignanttoe (1) Prestidigitator; … Sentinels are good in KotOR II, but in this game I only really like the Consular. This mod is to re-balance KotOR to reflect the changes made in KotOR in regards to class progression, and the gaining of feats, powers, and skills. This mod aims … Dexterity 14. While the original Kotor only had two upgrade slots, Kotor 2 has five upgrade slots. Throughout the KOTOR games, there are a number of quests, and (especially companion) dialog conversations that yield special bonus feats, or permanent increases to the statistics of the PC (or an NPC companion). For example, soldier increases vitality (health) more per level … Each class will also start with their class feat and x number of feats to allocate, where x is the number of starting feats removed. save. If you want to go full on force user, pure Consular is the best. Quote; Link to post Share on other sites. Light armor in KotORII also provides more than adequate protection. Kotor 2 Consular build. Share Followers 0. 14 CON will let you equip moderately powerful implants, some of which include attribute or skill implants which might be critical to crafting in order to compensate for having less than 16 INT.

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