There are 2 Artefacts and 4 Puzzle Pieces to collect in Teraflop Treetops. Jump across and turn the camera around 180-degrees. Puzzle Piece 2/4– In the area with the first blowing cloud, run against the wind to grab this puzzle piece. To the right of the mine is a hole in the wall you can go into, then progress through the obstacles to find this artifact at the end. At the end, you can find this artifact. Astro’s Playroom stars the adorable robots that made their debut in 2013 as part of the PS4 pack-in game The Playroom. Related: Why PS5 Players Should Start With Astro's Playroom. Pull on these and you'll nab the second artefact - the PlayStation Multitap. Artifact 1/2 “PSVR Processor Unit” – After jumping to the top of the wall, go to the right and pull the wire to reveal this artifact. Jump on the platform and allow the wind to rotate it all the way until you can reach the outcrop jutting out of the cliff to the right. Puzzle Piece 2/4 – At the second hang glider section some rings will appear. Puzzle Piece 1/4 – From the very start go to the large umbrella on the dock area on the left. On the left, there's an upper platform you'll need to land on - look for the balloons and traffic lights - as here there are some wires to pull, which will reveal the first artefact - a Buzz Controller. Get on this little pad and instead of leaping on the swinging planter, head instead through the flaps to the right. Puzzle Piece 4/4 – When going down the section where you are blown by two clouds, make sure to stick to the right after the second cloud to get bounced to this puzzle piece. The game, a sequel to Astro Bot Rescue Mission, is pre-installed on every console and serves additionally as a free tech demo for the new DualSense controller. Astro’s Playroom is a 3D platformer that’s heavy on the PS5-exclusive presentation. Over to the absolute left of the map is a small island in the water. Artifact 2/2 “PlayStation Game Disc” – After jumping the gap with the bowling pin in front, go to the right across the pair of moving platforms to find this artifact. 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Puzzle Piece 4/4 – After crossing the bridge, instead of jumping up towards the end of the level, go down to the left to find this puzzle piece. There was a problem. Immediately after this, there's a handhold on a rope tucked into a rock. Puzzle Piece 4/4 – After landing from the above hang glider section, go to the back left of the platform and drop down to find a lower area with this puzzle piece. Take the machine gun back to where puzzle piece 3 was, where you might have noticed a box with a wire pull in it. . Take time to enjoy the many hidden references to PlayStation console history and collect timeless artifacts to display in your beloved PlayStation Labo! Instead, turn around and head back the way you came. You’ll have to jump back to the left to it from the wooden platform on the right. Near the end of this level you'll work your way across handholds on sections of a rotating cylinder. Required fields are marked *. This guide shows you where to find all Collectibles in Astro’s Playroom on PS5. What a memory, eh? Aim it at the angry face on the platform hanging just in front of you, and it'll drop it into the icy water. The second is almost immediately afterwards. Cooling Springs is the third zone in Astro's Playroom, whose Artefacts come from the PlayStation 3 era from 2006 to 2013. Puzzle Piece 1/4 – On the lower floor of CPU Plaza, pull the three wires on the platform in the corner by the ramp down to reveal this puzzle piece. Pull the wire on it to reveal this artifact. Once you reach the first checkpoint,... Teraflop Treetops. Puzzle Piece 3/4 – After jumping up through a stack of glass blocks, this puzzle piece is just to the left at the top. Knock the pile of colored crates out of the way to find a wire pull, which reveals this artifact. Drop off the platform from the first artefact onto the bumpy road. Puzzle Piece 4/4 – After defeating the boss, go halfway across the newly revealed tightrope and look to the right. Inside this room there's a small box to jump on that will start rotating across the ice just like the hexagon before it. Artifact 2/3 “PS VR Aim Controller”– Climb up from puzzle piece 4, and at the top, you obtain this artifact. So as to not spoil anything I'll just leave it at that. Puzzle Piece 1/4 – Right at the start of the area, pull the wire on the right side to reveal this puzzle piece. Puzzle Piece 2/4 – In this same pinball area, knock out the 6 bowling pin enemies around the center bumper to make this puzzle piece appear. Ride this one across, then you can grab this artifact. Puzzle Piece 4/4 – When you reach the room with the fans blowing downward toward electrical hazards on the floor, this puzzle piece is between an electrified mine and these hazards. Puzzle Piece 4/4 – When you exit the caves and are out of the ship, drop down to the lower floor to find this puzzle piece underneath some glass. Instead, throw it at both of the moving areas to the right to reveal this puzzle piece. Obviously spoiler alert for all the Astro's Playroom artefact descriptions and game locales ahead. It’s got surprisingly tight, responsive movement that puts it … When you purchase through links on our site, we may earn an affiliate commission. Astro’s Playroom All Collectible Locations (Artefacts & Puzzle Pieces) CPU Plaza. Climb up this section to find this artifact. Astro’s Playroom comes installed on the PlayStation 5, which comes out November 12. Puzzle Piece 1/4 – At the second checkpoint instead of going forward, go to the left and up to a platform where you can find a spot to blow into the mic. On the left side of it, you can find this puzzle piece. Puzzle Piece 3/4– At the next checkpoint there are some spots you can bounce on to climb up the platforms. Instead of going towards the left, instead, head all the way right and ride the wooden platform going vertically along the scaffolding to the artefact - the PS Move Shooting Attachment. Member. Shu Yoshida is on PSVR (this one was really small even zooming in, but its there) on PS1 Sugiyama on Ps2 network adapter I can't stop smiling while playing through this. Puzzle Piece 2/4 – After going underneath the large controller statue and entering the road area, this puzzle piece is on the left on the section of music chips. Puzzle Piece 3/4 – Just after the next section where you jump over freezing water and are then raised up on a lily pad, jump to the right through the glass to find this piece. Pull up the two small wires, followed by the revealed large wire in the middle to get this artifact. Immediately on the right after these enemies there's a small hole. GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Climb up them and at the end of the trail there's a set of wires you can pull by pressing square. If there was ever any doubt that PlayStation has a rich lineage at this point, Astro's Playroom puts that to rest in a big way. Hit the flower to cause another tower to appear, which has this puzzle piece on it. You can jump over to it from the cave by the checkpoint. Puzzle Piece 2/4 – Just after the next checkpoint, there are a bunch of explosive enemies on the ground you can light using your ship thrusters. Puzzle Piece 2/4 – At the far left, behind the large blue pillar. Puzzle Piece 1/4 – Shortly after the start of the level you go through an asteroid that is full of water. Climb up the small series of platforms and work your way left until you reach some exposing wiring. Inside the room, there are some wires to pull that'll give you the first artefact in this area - the PS Move Motion Controller. Puzzle Piece 4/4 – Directly to the right of the large middle bumper, basically in your way. Puzzle Piece 3/4 – From the start on the right side of the area, jump to the wooden platform and pull out the three wires to spawn this puzzle piece. Artifact 1/2 “Playstation Camera” – From the location of puzzle piece 2, you need to jump up to a set of handholds on the left side. From the Checkpoint, cross to the opposite side of the area where the … Instead, turn around and head left, leaping across to a watery platform and through the glass panel there. On top of it, there is a wire pull that reveals this artifact. Instead, go left through the flaps. Jump across the third two, and then there's a block of four. trophies. Artifact 2/2 “Playstation Vita Game Pack” – After avoiding the large yellow barrel, go up the slope then directly left. You also collect puzzle pieces throughout the game to fill out a canvas of Playstation history. Puzzle Piece 3/4 – To proceed you are supposed to use the throwable item across the gap towards the next checkpoint. Puzzle Piece 3/4 – Directly after the artifact, the piece is directly in the path you are supposed to take to progress. Puzzle Pieces 4/4 – In the area with the stomping television, use the two clouds by the checkpoint to jump on top of it when it’s on the ground, then jump to the puzzle piece when it’s in the air. Jump across to a platform with another three sets of wires. Around halfway through this area, there's a checkpoint on a small round platform with bright purple grass and a little tree made out of SSDs. Get the best gaming deals, reviews, product advice, competitions, unmissable gaming news and more! Follow this path to the end to reach a puzzle piece.Â. Learn more, How to find all of the Astro's Playroom artefacts. It's a great way to take a look at PlayStation history through the lens of a next-generation game, and you'll be able to look at and interact with them in the PlayStation Labo area once you've collected them too. Take time to enjoy the many hidden references to PlayStation® history and collect timeless artifacts to display in your beloved PlayStation Labo! Astro's Playroom Pays Homage To Iconic PlayStation Devs With In-Game Artifacts It turns out that the PlayStation references in Astro’s Playroom run even deeper than you might think. Kick the big pile of them aside to reveal some hidden wires. There are 2 Artefacts and 4 Puzzle Pieces to collect in Renderforest. In this first rocket section, keep following the course around, past the little row of bomb enemies, and then through two sets of electrified wires. The second Artefact is located on the rocket launch pad at the end of the level. Approach it to reveal a hidden room. Jump inside to get this artifact. You need to jump to the left to reach a room with another rotating platform. Artifact 2/2 “PlayStation Multitap” – At the checkpoint take the left path. Artifact #1: Go to the right side of the starting jungle area to find a lower section. and SIE Japan Studio, is a follow-up to Astro Bot Rescue Mission (for the PS4 VR headset), and comes pre-installed on every PS5 console, regardless of which edition is purchased. Inside this room there's a button to press on the far side of the room. As you move up again as a monkey, you'll have to swing from one bar to another avoiding a rocket. At the second checkpoint in this area (above the wet clay area), spin the blue flower until it allows a spinning grey platform to appear above the clay. Quick tip for the second Artifact on Bumper Broadway. As part of our Astro's Playroom guide, we're going to reveal the location of all collectibles in SSD Speedway, in the order that you'll discover them. Then, turn right. Puzzle Piece 2/4 – After reaching the next group of enemies circling a platform, go to the left where you can pull a wire and reach a tightrope. The three kinds of collectibles are coins, jigsaw puzzle pieces, and artifacts. I was in charge of all the artifacts found through the game, modeling most of them myself. Puzzle Piece 1/4 – On the lower floor of CPU Plaza, pull the three wires on the platform in the corner by the... PlayStation Labo. Right at the back of this straightforward platforming area, there's a sunny platform with some wires to pull, which will reveal the first artefact of this area - the PSOne LCD Monitor. Puzzle Piece 4/4 – Directly after the above, this puzzle piece is basically in your way. Puzzle Piece 3/4 – When crossing the tightrope while being blown to the side, jump over to the platform with the flower. Here you'll find the second artefact - the DualShock 3 Wireless controller. The first artefact is quite a way into this area. As you see the third set, head down and right to another hidden area. Carefully work your away along, and at the end of this road is the first artefact for Fastlane Fields - the PlayStation Memory Card. Behind these, pull a wire on the ground to get this artifact. Pull on these and you'll find the second artefact in this section - PS Vita Game Pack. Fall down the gap in the bottom into an icy chamber. If you need more coins you can go replay levels you’ve already completed, grabbing the Puzzle Pieces and Artifacts again because those give a large number of coins when you obtained them again. This puzzle piece is floating in the air above a group of 4. Puzzle Piece 3/4 – When you reach the next checkpoint, before going down the ramp, follow the path back to the right where you can hit a small jump which propels you into the air to grab this puzzle piece. On this page: Turbo Trail. Here, you can use your jump thrusters to smash the glass to reveal the wires you can plug to grab the second artefact - the PlayStation Vita! Artifact 2/2 “PS2 Memory Card” – Hold both triggers down fullying to puh yourself through the two purple spiderwebs to find this artifact on the other side. Do this, and the water level will drop to reveal an artefact box. … One of them even has the name of my little boy in the serial number :-) It was a really unique experience and a massive task to model all these pieces of Playstation history for a PS5 launch title while working at Sony in Tokyo. Get to the left side of the tightrope to find this puzzle piece. Weave your way along here - again, super carefully - and you'll be fired up into a pinball run with the second artefact at the end of it. Artifact 2/2 “PS3 Game Disc” – From the central large ice area go to the left across the controller symbol ice blocks. Pull on these and you'll release an explosive glass canister. Thank you for signing up to GamesRadar+. If like me you’re terrible at controlling the ball, hold the touchpad to brake and swipe while holding. In addition to traditional platforming, players will need to collect items in Astro's Playroom. Explore Action/Platformer game ASTRO's Playroom - PS5 Games | PlayStation for PS5 console from the official PlayStation website.Check out ASTRO's Playroom - PS5 Games | PlayStation features, news, videos, screen shots, and buy the game now from PlayStation Store. From here, drop down to a hidden bounce pad that'll launch you to another level. Pull on these to reveal the first artefact - the OG PlayStation controller. Doing so will cause an artefact to emerge from the asteroid - a PS2 game disc. Right at the start of this area, head to the right to find some wires poking out of the snow. Artifact 2/2 “DUALSHOCK 4 Wireless Controller” – From the location of puzzle piece 4, drop down to the right where you can see the line of coins and grab another monkey bar. Artifact 2/2 “EyeToy Camera” – At the next checkpoint you can obtain the machine gun, which allows you to shoot through glass walls. Oct 25, 2017 4,444 Chicago, IL. Puzzle Piece 4/4 – Now instead of progressing upward from that puzzle piece, go to the right side of that monkey bar to reach another handhold up to the right, which drops the wall to the right. From the start of this section, head up the platforms, tug the wires to reveal the PS5 trigger platforms, and clamber on up onto the bouncepad. Enjoyable for all With non-stop magic, ... - Fast loading: Experience super fast-loading in ASTRO's Playroom. You need to launch yourself through the ring on the right to grab this puzzle piece. Artifact 1/3 “Playstation 2” – As you progress upwards you will go by two cannons with an electrified mine moving back and forth just above them. The T-Rex during the second phase gets a major … However, the final level will come with a bit of difficulty and will require some practice. When you first turn into a rocket, head through to the first checkpoint. Artifact 3/3 “PlayStation 2” – Awarded for completing the level. Artifact 2/3 “SingStar Microphone” – From the same red room as puzzle piece 3, drop through the hole in the bottom of the room to find a frozen area. In this area, there are some spinning shapes on the walls and a puzzle piece directly in the middle of the right one you can grab. You will receive a verification email shortly. Astro’s Playroom’s little details like that ensure the DualSense lives up its name –- it’s not just called the DualTouch (which, let’s be frank, would be a terrible name) – genuinely making what I saw on screen more immersive. Complete walkthrough for Astro’s Playroom. Future US, Inc. 11 West 42nd Street, 15th Floor, Go hit that with the machine gun, and then pull the wires that emerge from the smashed remains. Spin all three to raise the platform they are on, revealing this puzzle piece. They don’t count towards Dude Raider for the platinum, but beating the bosses and picking up all 4 of these awards the DLC trophy Play Has No Limits! Under a palm tree and by a wooden box are some more wires to pull. Visit our corporate site. Artifact 2/2 “PS Move Shooting Attachment” – In the next area with the two sets of platforms moving on rectangular tracks, from the right one jump up to another platform on the right moving up and down, then jump up from there to reach this artifact. There are five distinct areas in the game, all modeling a part of the PlayStation 5's internal hardware. (GOLD)Cleared the game and got the New Generation artifacts. The first time you turn into a glider make sure you're aiming high towards the end. Artifact 1/2 “PS2 Game Disc” – After climbing up and reaching the next checkpoint, there is a spot you can blow into the mic which launches a satellite platform. This puzzle piece is just after one of the ledges you drop down on the blocks. Puzzle Piece 2/4 – After the second red button where you then jump up the two metal sloped platforms, this puzzle piece is in the top left corner of the area before hitting the third red button. Artifact 2/2 “PlayStation Mouse” – In the section where you are meant to jump across the clouds, instead of going towards the checkpoint you should jump onto the cliff ledges which lead higher up. At the end, you can find a wire pull which reveals this artifact. Jump through the ice and hit the button to lower the water, then you can grab this artifact. Hold down square to unleash a spin attack on the blue flower that's there, which will cause a brand new column to emerge from the clouds. Puzzle Piece 1/4 – Right at the start of the level, look down and to the left to see a group of three of the spinnable flowers. Puzzle Piece 4/4– While on the floating ice platforms, this puzzle piece is in the air while you are on the second one. Except, don't jump on the lily pad yet. None of the Collectibles are missable. After this, you'll hit a checkpoint. The game is Sony’s way of introducing players to the PlayStation 5, and the features of the new DualSense controller. There are also 16 puzzle pieces per world (4×16 =64 pieces), another 4 pieces in CPU Plaza (hub world) and another 28 from the Gatcha Machine at PS Labo. The nostalgia will hit everyone differently I'm sure, but I'm 31 and was brought to happy tears at certain times. Here you'll find your second artefact - the DualShock 4 wireless controller. Artifact 3/4 “DualSense Wireless Controller”. The T-Rex is the final boss of astros playroom and the oldest enemy in the whole game.It is encountered in The grey cube in the basement of cpu plaza,a.k.a 1994 throwback. From the team behind the original THE PLAYROOM and the critically acclaimed ASTRO BOT Rescue Mission, comes a brand new platformer preloaded on your PS5™ console. Do the same with the second web, and the second artefact is just beyond - a PS2 memory card. Artifact 2/2 “DUALSHOCK 2 Controller” – When you reach the rocket ship, stay on the ground level and run to the back of the platform. To use the machine you need to put in the coins you find throughout the game. Your email address will not be published. After this, follow the course around, cross the lilypads and past one set of neon frog handprints, and then at the second set of lights don't go right.
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