Changed (decreased) the attack rate on slimes and magma cubes to better match other mobs. Fixed problem with hungry wolves continuing to attack even if they are fed. Mooshrooms now convert to regular cows when you put a harness on them. Updated the mod to version 1.6.6 of Minecraft. Please refer any problems that you may encounter with this to Mojang, as all I've done is duplicate their bug fix here, and it appears the issue is not fully resolved. Added Hardcore Redstone Recipes. This makes it a little more rewarding to find villages as you travel about. These kinds of things should be MUCH more reliable now. Fixed problem (and potential exploit) with wood Siding, Moulding, and Corners burning just as long as wood planks in a furnace. Fixed problem where Mining Charges destroyed by Powder Keg explosions would leave "ghost entities". Added ability to burn Saw Dust as a furnace fuel. If you edit it into the game (you can't build it legitimately), it will be an entirely nonfunctional and utterly boring block :). Hemp now only grows under direct sunlight OR if there is a powerful light source up to two blocks above it. its time to build a wheat farm! On the bright side, there's still at least one thing left not to be the least bit concerned with. It didn't work. It now needs to have wire running directly to it to supply current. Changed (reduced) the cost for using the Infernal Enchanter from base 50, to base 30 in order to better match the values used with the vanilla enchanter. This effectively increases the distance such a cart can travel without losing speed from 6 blocks between powered rails, to 12 blocks. Note that they may still be rotated on the Turntable. Added the ability to pass the various pile types through the appropriate Hopper filters. Added ability for mushrooms planted on mycilium to grow into giant mushrooms with time. This means you'll now need to use a Saw to obtain Wood Siding to create chests, with the Hamper that's been added acting as an earlier storage solution. Removed wither skeleton skull trade from priests as it was disproportionately difficult to fill relative to other trades. This was used to allow White Stone and Flint blocks to be harvested without converting into other blocks when using silk touch, but it may be useful for add-on authors as well. As before, Anvils may be crafted with 7 iron ingots in an "I" pattern, or found in villages. Changed foul food to work on pumkin stems, melon stems, and mushrooms as fertilizer. Changed (increased) the distance at which animals and villagers will continue to follow you if you're holding a tempting item. Removed mods dependency on modifying BlockFire base class. What this means is that you can place a succession of Stakes while trying to measure an exact distance without having to travel back to the original one to collect all the string each time you get it wrong. This bypasses a number of vanilla issue with zooming maps out, without losing any functionality since maps are reset when zoomed anyways. If it remains this way, I'll come up with a more permanent solution. This feature is comprised of various changes that are listed individually below. Added the ability to render Mystery Meat into Tallow. Changed pigs to drop 1 to 3 pork chops on death instead of 0 to 2, to reflect upcoming changes to vanilla, and to further incentivize their use in Tallow production. Changed the Axe Tweaks to use the Forge tool system and removed the option to disable them from the config file since they should no longer cause incompatibility problems as a result of this change. Fixed slight golden tinge in the Iron Nugget texture. Note that I've spotted the occasional animal (mostly babies) still escaping fences in both 1.6.2 and with this version of BTW. Added a few aspects to Hardcore Wood to make tree farming in general more interesting and a larger part of the game. Poor things were far too tense. In normal operation, this should make very little difference, but for the dirty bastards that were using exploits to create infinite power-loops, it means that these loops will slowly bleed off power until they are non-functional. Changed the "supports" in abandoned mineshafts to consist of logs rather than fences and planks. Changed the Water Wheel to not be stackable. This was done for consistency with other stair recipes. Give it a try, you'll see what I mean :). Fixed problem with the Lens inventory render sometimes changing shape based on activity with other blocks. Fixed problem with Cement causing a crash if it spreads below the limits of the world (only applies to user-created maps without a bedrock layer at the bottom). Changed chickens so that they can be fed by hand again, as while it made sense that they couldn't, it was causing too much confusion due to lack of consistency with the other animal types. Changed cows to not get jiggy with the hoofsies while wearing a breeding harness. Added what must be my best feature of all time: I disabled the end-text. Changed potions to increase their maximum stack size to 8. These will be restored in a later release. Added the Mining Charge as a new block type. Fixed Mining Charge recipe involving slime-balls to produce the appropriate 2 Mining Charges instead of 1. Fixed problem with dispensers not always rotating properly on the Turntable. Added visible display of fat to the hunger meter so players can better manage their overall hunger state and fat levels. Added Wool Slabs, both as an aesthetic block and as a method of providing color-coded off-bits when using the Block Dispenser as a ROM. This should help performance on low end systems that use these options, in situations where there are a lot of automated systems running. It wasn't a problem before, but now it's REALLY not a problem ;), Renamed Omni-Slab to the "Panel", because "Omni-Slab" just sounded idiotic, and I was beginning to feel more and more like a tard every time I said it :). Changed the pitch and volume of the click the Block Dispenser makes when it can't dispense a block or item so that it's less annoying. This created some rather sploity behavior with items like skulls, where the player could avoid particularly difficult trades by completing others, and was more confusing than anything else. It must now be done in the Kiln. Who really bothers to enchant axes to begin with? Added internal code for removing recipes from the Cauldron & Crucible. Fixed problem where chests and some stairs couldn't be harvested with silk touch. Changed the way chests work to make them less cheaty. Changed Hardcore Spawning so that players leaving the end dimension are always returned to the original spawn point in the overworld. Retextured Cauldron. Changed how fire renders internally to hopefully help with issues with some texture packs. Removed feather drop when chickens are sucked up by the Block Dispenser, as this was always intended as a gag feature, not as a means of automation. Changed the Vine Trap block to be named "Aesthetic Vegetation" both internally and in the config file, since it is now sharing a block ID with Blood Leaves and Blood Wood Saplings. Removed generated torches in villages and abandoned mines. Fixed problem with the Stewing Pot inventory GUI being labeled as "Crucible". You'll likely notice increased time in the "loading terrain" screen upon respawn, as this fix revolves around waiting for more of the terrain to buffer before putting the player into the game world. Removed ability to rotate Siding, Moulding, and Corners by right clicking with an empty hand. Changed the Grate and Wicker Pane recipes to require Wood Moulding rather than just Shafts. Added high efficiency recipe for the Turntable using smoothstone siding instead of blocks. Changed the Dynamite recipe to use three pieces of paper instead of one (all along the left side). Fixed some problems with how cement spreads, toning down its tendancy to form "the tidal wave of doom", Removed custom cement texture and removed mod's dependecy on a modified terrain.png, Fixed cement bucket recipe so that it can be built in any crafting slot. its time to build a wheat farm! This functionality simply does not suit the block. Honest. Added Hardcore Hunger to the mod. Honest. ... Connect the two dispensers with redstone and fill the one on top of the observer with one bucket of water and fill the other dispenser with arrows. Changed fence gates and doors to send block updates when they are open or closed, so that they may be detected by Buddy. You can right-click on a backpack to open it (outdated screenshot). Changed a little something something about Pigmen behavior that is absolutely nothing to worry about. Fixed problem with water-flow not being able to transport items over Planters (those that don't contain soul sand...such planters will still stop item flow, just like with regular soul sand). Now, the Urn MUST be placed beneath the Hopper in order to do this. Note that as part of this fix, you will only eat one food item per click, so you will not continue to eat if you just hold the mouse button down for longer than it takes to eat one item. Added the Dormant Soulforge as a new block which can be found in newly generated nether fortresses. Changed Minecraft's sound system so that sounds that move outside of audible range automatically stop playing. Changed the Mining Charge recipe so that it outputs 2 Mining Charges instead of 1. They may either be acquired through trading, or by combining a Runed Skull, a Soul Urn, and soul flux in the crafting grid. I'll be adding a separate Nether Sludge block once the extended block IDs become available, but in the meantime this will allow players to make Pottery out of Nether Sludge without consuming an additional block ID. As such, villagers must be found in order to obtain them, bred to create a population, and the player has a much more vested interest in protecting them from harm. It is created by combining a Raw Egg and a brown mushroom in the crafting grid, and then cooking the result. This will be restored in a later release. Bark may also be used as a furnace fuel in the early game, similar to Saw Dust, Saplings, and other wood-based items. Added internal hook to specify the size of the animated Stoked Fire texture, for use by MCPatcher. Fixed problem with the rendering of Vine Traps. In combination with the venom sack change above, this gives a distinct role to the different spider types, and a specific reason to farm Jungle Spiders. Changed (reduced) the drop rate of spider eyes to be a semi-rare drop to fit their new role in potion brewing. Added a Rotten Flesh storage block (9 in the crafting grid), largely as a test of the above functionality as it makes use of the extended block IDs. Fixed Saw to not be able to be powered from the direction in which its blade is facing. Changed some of the crucial trades with villagers that facilitate progress towards the end. Added a new common drop to witches: "Witch Wart". Removed the ability to craft Blight into Nether Groth as it never really suited its intent as a nasty side-effect of the player's actions rather than something you'd want to intentionally create. Fixed problem with something something sometimes dropping the wrong kind of something something when broken. Now, any food item can restore a minimum of 1/6th of a pip making staying full on low value food sources much more difficult. Fixed some issues with leaves decaying when they shouldn't have. Changed (optimized) the vanilla code for XP orbs being drawn towards the player to offset the cost of having more of them in the environment due to other changes in this release. Changed recipe for the filament to produce 1 unit instead of 2. Changed Block Dispenser to fire its inventory contents in order instead of randomly. Changed the way the sail item looks when held by the player slightly, to better suit its new role in yachting. Changed cows to sometimes spawn with distended udders (fair point Vioki ;) ). Fixed problem with hunger still draining with time in creative mode. This should also mean that once you clear an area of ghasts, it should at least temporarily remain that way until they wander back into range. The one exception I'll be making to this is features that affect world generation (like nether quartz), as I don't want to leave holes in people's worlds by disabling them. Changed (increased) the duration of food poisoning to make eating uncooked food less effective. Removed the refined shovel's particular effectiveness versus soul sand, as this is now vanilla functionality. Changed snow so that it can accumulate on any block with a solid top surface, such as upside down slabs and Tables, since snow is now a more significant factor in the construction of roads with the addition of Hardcore Movement to the mod. Changed (adjusted) the selection box on Chewed Logs and Log Spikes to be a little less obtrusive. Seeds can only be obtained from the melons and pumpkins themselves. Meanwhile, it relegated harming potions to pretty much never being used as a result (except in PvP) due to their tendency to both hurt you and help mobs. Changed (tweaked) the types of villagers that spawn in the different village variants (abandoned, semi, etc.) Changed the name of the "Stewing Pot" back to the "Cauldron", and renamed the vanilla one to the "Cistern". Added the ability to place Stake String through blocks than can normally be replaced by others like grass and snow for convenience, and because it felt distinctly weird when such attempts were blocked in this way, more like it was a bug. Removed a bunch of splash screen texts that were no longer relevant or which hadn't aged well. Removed numerical debug display of item damage since this could be considered an exploit under Hardcore Info. Added Polished Lapis (created with 4 pieces of Lapis and sand within a heated Cauldron). This provides for much greater decorative options using fire. Added wool as a new item, which is dropped from sheep instead of wool blocks. Fixed a problem with falling Sand Slabs looking like gravel. Changed Block Dispenser so it no longer spits out an item if there is a non-opaque object in front of it. Let the good times rotate! It serves a similar role to the Mushroom omelet in terms of early gameplay. Added high efficiency recipe for nether-brick fences (3 Moulding). Added the ability to throw unlit Dynamite if you don't have flint & steel in your inventory. This also includes increasing the stack limit of mushroom stew to 16, so it is now stackable like other food items. Also, it was no longer working properly with SMP and thus was becoming more trouble than it was worth. Fixed problem with the Saw occasionally breaking when trying to cut blocks pushed by pistons. Also, unlike saturation, fat only burns off *after* your hunger goes below your fat level, thus it functions as a backup store rather than as just an outright bonus to hunger. Fixed crash bug when you right clicked on a Wind Mill with nothing in your hand. Changed cake so that it is only eaten on right-click, to match the other changes made by Mojang in this regard. In other words, if you have access to milk, they're now a more efficient use of your eggs than Mushroom Omelets, given the relative difficulty of acquiring milk versus mushrooms. Fixed problem with Saws ignorning armor when damaging a player. Fixed a bug with an older priest villager trade that was causing chunk corruption in some saves. Added ability to melt down glass panes into glass blocks in the Crucible at an 8 to 3 ratio. Fixed problem where lily pads could still be placed on the sides of blocks. Added Loose Dirt and Loose Dirt Slabs as new blocks. Most "useless" meaty items work as bait, such as rotten flesh, spider eyes and Creeper Oysters. BANG! Fixed problem with most aesthetic block types responding like Concentrated Hellfire when used as part of a beacon pyramid. Reviewed all the blocks in the mod and made sure they had appropriate hit-effect textures. Fixed problem with the Bellows being able to blow items in water. Changed the sound pigs make when giving birth to be more appropriate to the situation. Changed the refined shovel to be effective on Soul Sand. Fixed problem where items ejected from destroyed mod blocks with inventories, would lose their enchantments. Stoked fire should be much more consistent as a result. Changed the way the Block Dispenser updates so that it will more reliably respond to rapid changes in redstone state. Changed zombie pigmen to restore their gold nugget drop, as with the above change it gives the impression they're slowly trying to forge their own weapons. This is to discourage their use in mob traps (since spawner traps are lame due to their AFK dependency), and further promotes the construction of full blown mob-traps. At present it's limited to block and item names, with some message strings still hardcoded, but the underlying implementation allows translation into any language that Minecraft 1.5.2 supports, and also provides functionality for add-ons to easily add their own custom language files as well. The stuff you should most definitely not worry about largely replaces this kinda thing now anyways, so any concern, dread, or sense of impending spikey doom you were experiencing over this is entirely unwarranted. Changed a few things about the way stoked fire behaves so that blocks can be placed in it, and it will go out if the player hits it (just like regular fire). This should have no noticeable impact during play. Added Ender Slag and Soul Flux as new items. This unfortunately required a new item internally, so the old ones are labeled as "Old Mushrooms", and are not edible, but may be converted to the new ones just by dropping them into the crafting grid. Added the ability to cure zombie villagers back into the game, but it's now done with Soul Urns so that it's not accessible too early on. Added more Hardcore Wood which serves to further detail wood crafting in general, and makes wood a more valuable resource in the early game. It may take a bit longer to provide a bit of visual variance, but it absolutely won't take less time, which means that Bellows being pumped on the third setting of the Turntable should now be 100% reliable. Added the ability for snow to accumulate on partial blocks with a solid top surface, like slabs and Siding. Changed the Grate and Wicker recipes to require 9 Shafts or sugar cane in a full crafting grid rather than the previous 4 for balance, particularly in the early game where they were being used by some players for excessively cheap barricades and windows. Changed baby animals so that they can jump only half as high as adults. Changed Hardcore Bucket mode so that lava may no longer be collected in a bucket to avoid exploits involving using it as a fuel. Unfortunately this causes some loss of fidelity when mixing colors when creating the knit (most will mix to grey unless identical colors are used), but I'll attempt to improve on that in the future. Changed Wicker Baskets to have a bit of hardness to help prevent them being accidentally broken. Removed the ability of wolves to consume rotten flesh. Removed red particles when a living entity is damaged by a Saw due to changes in code architecture. Fixed vanilla bug that caused particles (especially torch flames) to flash all over the screen in an exceedingly annoying fashion. Changed the Block Dispenser to have 16 inventory slots instead of 9 to facilitate its usage as a ROM. It should be *slightly* faster to grow now, especially in dense fields. Changed mushrooms to only restore 1/6th of a pip of hunger instead of 1/2. Removed the placement restrictions on the Anchor, as, like with the hatch, they were serving no useful purpose in a game where blocks of stone can hang suspended in mid-air anyways. pull it to make sure that you have the redstone circuitry in check, the pistons should close together like in the pic. Changed Hardcore Hoofsies to use a "line of sight" check to prevent it functioning through walls and such. Fixed problem where librarian villagers were buying Hemp instead of Priests. replant. Fixed Block Dispenser processing of snow blocks. I think this may have also improved performance on chunk generation slightly. Fixed problem with item stacks only merging with a single partial stack before creating a new stack when added to some mod inventories. This should give villagers a bit more progression where the basic ones are more likely to be encountered in the early game, and with the more advanced professions only being encountered as your roam further afield. Changed a little something something in a way that will be left for players to discover. but be nice this is my first 'ible. Along with the other changes to them in this release, this was done to make measuring distances using Stakes and string a little more convenient, as I don't get the impression they were seeing much use as is. Pigs don't believe it for a minute though. This increases its usefulness of these block, and also goes hand in hand with the mushroom biome spawn change below. Changed Wind Mills & Water Wheels so that they can not be placed when overlapping with another entity, including the player. Instead they must be found in the world similar to brewing stands with witch huts. Added full support for SMP! questions and comments appreciated! It's all good. Change the Hopper so that it can not eject items directly into another Hopper bellow it, if the below Hopper has a filter in place. This is simply for convenience, to allow leather to be cut before being Scoured in a Mill Stone, and then Tanned, so that players don't have to worry about cutting excessive leather or what have you, then not being able to tan it as a result. This allows stuff like torches to stick to the side of them despite the loss of the Forge functionality mentioned below, and also corrects a visual glitch where redstone wire running over the top of them wouldn't correctly appear to connect down the sides of the block. Added some "interesting" effects to Soulforged Steel Armor that I'll leave it to you to discover. Fixed problem with not being able to cook anything in a Stewing Pot if it contained Foul Food and Dung. Fixed problem with stone brick not appearing to change into mossy or cracked when the blocks converted. DB, but I mention it just in case problems crop up. Fixed problem with repeaters placed by the Block Dispenser not updating their power state immediately. Fixed problem with the wood-based column recipes granting 4 columns, instead of the appropriate 1. This changes grass so that it can only grow in natural light. Changed iron and gold ores so that they only drop in the specific color of strata mined if a silk touch enchant is used, otherwise they all drop in the lightest color of stone to prevent stacking issues. I sincerely hope they didn't cause too much damage to anyone's world, and this bug fix is the reason for this emergency release. Like leather armor, it may be dyed various colors. This was done particularly to make the search for villages more interesting as the player will now have secondary things to search for in different biomes as they travel about. Added internal functionality to toggle the facing of various mod-blocks to act as an interface with the BC wrench in BTB. While I do not officially support creative mode, most of these will be restored in a later release. Finally, a log may also be cut on a Saw in the usual manner, which will yield 4 planks, Saw Dust, and Bark, making it the preferred method for wood working. Fixed problem with non-Steel tools not being able to harvest various mod-blocks and redstone. This should correct a number of problems with the facing of dispensed blocks. Added ability to transform Blood Wood into charcoal in both the furnace and Kiln. This rebalances many aspects of how food and hunger work in Minecraft to make it a more crucial aspect of gameplay. Added the ability for some specific blocks to spread fire between each other. This extends some of the concepts previously just applied to Soulforged Steel armor to other armors in the game. Added ability to lift XP and Dragon Orbs with Platforms. This resolves a number of issues with items falling through the cracks between blocks in certain setups, and makes Hopper behavior more consistent overall. Added the Mould as a new form of pottery. Changed Nethercoal recipe to be shapeless. Added the ability to eat pumpkin seeds, because coming across a pumpkin while starving to death and not being able to eat it sucks ;). Changed amount of Rotten Flesh required to render into glue from 2 units to 4. Changed shovels (including the Mattock) to be effective when used on tilled earth. Note that it *may* necessitate a clean install of Minecraft and the mod to prevent further issues. These will be restored in a later release. Fixed people getting BURNed when loose stairs and slabs wouldn't properly stick to blocks with mortar in some orientations. Changed (further optimized) how the full blocks that comprise most of the world (like stone and dirt) are rendered. Added the Buddy Block which acts as a BUD (block update detector) with a uni-directional redstone output (facing determined on placement). Changed Mystery Meat to only drop periodically to prevent exploits. Changed the way Gear Boxes and Axles are handled internally to minimize the network traffic associated with them. It is created by combining raw Mutton, carrots, and potatoes in the crafting grid with a stick, then cooking the result. Fixed problem with Hardcore Sheep where certain parts of the breeding algorithm were using the parent sheep's dye color rather than their original color to determine the color of offspring. Everlasting Gobstopper Auto-Feed can be toggled on and off with a key set ... can't fill dispenser. Added the last (for now anyways) of the new beacon types: obsidian. This repeater will control how fast your cannon is shooting: the higher the tick number, the lower the rate it shoots at. Changed the Hopper, Cauldron, and Crucible rendering to correct some minor visual glitches with texture alignment and lighting. Fixed problem with mod blocks with inventories ejecting their contents in such a way when they are destroyed, that the resulting items sometimes become stuck in neighboring blocks. This is intended to increase the significance of leveling up your enchanting capability, as well as the value of loot locations and strongholds. Added Hardercore Spawning. Consistent with other tools in the game, gold is the most efficient (but least durable), with diamond probably being the best mix between efficiency and durability. Changed the order in which carrots are cooked in the Cauldron so that they cook up *before* any soup or stew recipes are created to prevent ordering problems between mushroom and Hearty Stew. Added the ability for Moulding to connect to other Mouldings of the same type. Added alternate sign recipe using wood Panels. You're welcome. Changed jungle biomes to not spawn the larger animals (cows and sheep) given the difficulty such animals would have navigating and grazing in such an environment, and given they didn't particularly suit the character of the biome. Changed Block Dispenser to be able to pick-up clay blocks. Added ability for Block Dispenser to "process" chickens. Fixed problems where block dispenser would occasionally pick-up flint when removing a gravel block, and cobble when picking up smoothstone. Dirty blocks may also be cleaned by using Soap in a heated Cauldron, with a single bar of Soap cleaning 4 Chopping Blocks. Added a brewing stand to witch huts and disabled the crafting recipe. This will likely not be their final resting place in the tech-tree, but it's certainly better than them being in the Mill Stone. Fixed problem with Blood Leaves dropping apples. Added Wind Mill Sail recipe using wood blocks instead of Moulding. Reorganized the way the mod assigns block and item ids, to hopefully resolve an incompatibility problem with other mods. When minecart boosters already in a save file are destroyed, they now return the ingredients originally used in crafting them. Trang tin tức online với nhiều tin mới nổi bật, tổng hợp tin tức 24 giờ qua, tin tức thời sự quan trọng và những tin thế giới mới nhất trong ngày mà bạn cần biết Changed the Cauldron and Crucible so that their inventory may not be accessed if the open side is obstructed by a solid block (similar to chests). Changed the Infernal Enchanter to consume an Arcane Scroll when an item is enchanted. Made changes to Mojang's wolf-code so you can still order them to follow you even if they glitch out and don't recognize you as their owner. Fixed problem that was causing add-on authors to have difficulties updating to version 4.58 of BTW. Changed the recipe for Scrambled Eggs to no longer require a bowl (it's just a bucket of milk and a raw egg now), changed the icon to reflect this, changed the recipe to produce 2 units instead of 1, and increased the hunger restored to inspire additional squeezing action. Minecraft just doesn't have enough mob types to justify these kinds of rules for potion use against them. With the additional changes in the last release, the resulting recipe relative to the vanilla one then is Siding in place of the wood blocks, a Soulforged Steel ingot in place of the iron, and a Redstone Latch in place of the redstone dust. Fixed vanilla bug in creative mode that was causing weird results when attempting to break blocks near entities, as it was causing a lot of problem with Wind Mills and Water Wheels. Changed various in-game visual effects such as the Ender Spectacles, confusion, pumpkins, etc. Changed furnace burn times on various blocks and items so that they relate better to each other, and to correct exploits. Added soul sand as a filter to the Hopper. This increases the distance it can flow on level ground, to aid in it's use in construction, while limiting its down-hill spread restricting its use for griefing and its potentail for disaster.
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